General

Some housekeeping

I’m doing a little re-arranging of the site, so things may not be perfect for the next day or so.  Ultimately this should make it easier for me to manage and update things.  I’ve got some new stuff to post as well, so stay tuned.

One quest comes to an end, as another begins…

I just finished up a new Oblivion quest, for which I’ll capture and get a video preview up soon.  The questline involves the player getting mixed up with quite possibly the dumbest group of bandits in Tamriel.  Plots are hatched, creepy houses are traversed, and clergy are impersonated!  Good times.

Next up is a Fallout 3 quest.  I’ve already got a basic quest outline, and it looks like it’s going to be some good fun.  The Fallout world gives a little more freedom story-wise for me to play around with.  (Yes, I realize I’m being vague.  I’m just starting this one and don’t really want to give anything away yet, seeing as nothing is set in stone.)  The basic premise is solid, and tying it in with the rest of the game is going to be fun.

Successful move, mostly

My computer has been successfully moved and set back up in the new place we just moved into.  It’s mostly working.  One of the monitors is now displaying the colors all funky.  (but it’s my second monitor, and the older kinda crappy one, so if it’s not fixable then no big deal.  I need a new one anyway.)  I’ve got my own little “office” now!

Ok, I have to get back to unpacking stuff, so I will post more later when I get some more work done.

Level Design books are tasty.

At least you know I’m not bored

So the update on Chapter 2 is going to have to wait a few days, since I’m currently working on a second project.  I’m going to be heading to GDC in a few weeks, and I decided that I wanted to go ahead and work on a little project in Unreal that I was originally going to do after my Left 4 Dead campaign was complete.  I’ve got a little demo level that I’ve been wanting to make for a while, and since the UDK came out, I think I finally will be able to put it together the way that I want to.  (Can I say that as much as I didn’t like to use Unreal back in the 2k4 days, I’m really liking the UDK editor?)  So that’s what I’m currently working on.  Hopefully I’ll get some screenshots up here a little later on tonight, after I’ve got all the assets imported.  (Making everything from scratch for this one, since it’s an original game idea, and not an UT mod.)  So that’s what I’ll be here working on.  At least until Dax demands that I take another break.

Level Design theory books are tasty.

She can be very insistent.  Probably gets it from the German Shepherd half.  That and her ability to open jars of mixed nuts if left alone with them for short periods of time.

Anyway… back to work now.

Updates and falling zombies

So I’ve done a lot of updating and cleaning stuff up with my portfolio.  I’ll be posting more of my campaign up in a day or two.  The first chapter is almost done, I’m just playing around with the intro and a few other minor details.  Like the fact that the zombies really, really enjoy throwing themselves off the overpass onto the survivors… and while quite frankly I find it very funny, it doesn’t really make for challenging gameplay.  Unless of course it was possible to get killed by a falling zombie.

So I’ll be posting a preview of the next chapter up here soon.  The survivors will be moving on up from the woods to inside the estate… but they shouldn’t get too comfortable.