So the update on Chapter 2 is going to have to wait a few days, since I’m currently working on a second project.  I’m going to be heading to GDC in a few weeks, and I decided that I wanted to go ahead and work on a little project in Unreal that I was originally going to do after my Left 4 Dead campaign was complete.  I’ve got a little demo level that I’ve been wanting to make for a while, and since the UDK came out, I think I finally will be able to put it together the way that I want to.  (Can I say that as much as I didn’t like to use Unreal back in the 2k4 days, I’m really liking the UDK editor?)  So that’s what I’m currently working on.  Hopefully I’ll get some screenshots up here a little later on tonight, after I’ve got all the assets imported.  (Making everything from scratch for this one, since it’s an original game idea, and not an UT mod.)  So that’s what I’ll be here working on.  At least until Dax demands that I take another break.

Level Design theory books are tasty.

She can be very insistent.  Probably gets it from the German Shepherd half.  That and her ability to open jars of mixed nuts if left alone with them for short periods of time.

Anyway… back to work now.